03-27-2012, 09:52 AM
That looks cool the gear teeth running in opposite directions is creating a neat effect. It looks like the front faceplate is connected to the back gear and the front gear is is independant and spins on it's own on the shaft. Now i can see how you can make the faceplate and backgear spin in one direction with the motor but wouldn't you have to have another gear to turn the front gear in the opposite direction?
In other words your motor and shaft is NOT going to turn the faceplate and backgear in one direction, while turning the front gear in an opposite direction, correct?
03-27-2012, 10:19 AM
Exactly, Jack. The front faceplate is connected to the rear gear and the front gear spins independently of the rear gear and in the opposite direction. Both front and rear gears will be driven by separate gears on separate and corresponding levels (planes), and all will be driven by a single drive gear somewhere in the display. I estimate the size of the display will be maybe 36" x 36", with as many crazy rusted gears crammed in there as possible, whirling all around. I'll have to stack some more gears somewhere to make it all work, but they will be offset and not directly on top of one another. At least, that's the plan.
The flapping wings are the next big puzzle, but I'm in no rush. I almost gave up on this first prototype idea/design, thinking at one point it was impossible. But then I remembered that nothing is impossible and I got tenacious with it!
03-30-2012, 08:30 PM
This is the post I was searching for in venting my frustration in a previous post. I saw the picture from this project and clearly he had to be influenced by our gear discussions here
This looks really cool and, I don't know if the gears are supposed to turn or not? But just looking at the picture i could see how you could independantly hold the clock so the 3 gears could spin. Nice project Michael!
03-30-2012, 11:00 PM
If the clock was 'gimbaled' or inset into a large bearing surface and weighted at the bottom of the clock it could be made to remain in position while everything else turns, really cool! This is gettin' fun! Russ
03-31-2012, 10:27 PM
Jack, looking at the link and design you've posted from Vectric, I don't think it was ever meant to move (spin). The link shows a couple of animated gears that are added in addition to the pic, and the pic shows it as it was designed,...to be static (other than clock hands moving.)
I like the looks of it but the basic design is meant to be static, not kinetic.
If'n it ain't spinning, I don't want it, and it can't spin in free space. The gears have to be grounded (attached, mounted, connected, etc.) on a substrate with a motor involved. Other than a nice design, what good is it if things ain't spinning???
Last edited by tuck; 04-01-2012 at 12:29 AM.
04-08-2012, 12:24 PM
Here is a componnent that could be used in the gearmaking sculpture that some of you may be working on, plus i'd like to keep this thread close to the top and active.
This was cut with a lser but you could rework it some to cut it i think.
04-15-2012, 09:50 AM
This fractal clockwork is basically the start of a wooden computer. It's laser cut but pretty cool.
Watch the video with the sound on...you haven't heard a computer that sounds like that before!
04-15-2012, 10:36 AM
you haven't heard a computer that sounds like that before...
I recognize the sound... are my bones computing too?
05-06-2012, 08:18 AM
I wonder if this couldn't be something that could be used to make different parts of the sculpture move in different directions?
I know dana(?) talked about Audrino but wondered if this is similar?
Mark how is your sculpture project going?
05-06-2012, 05:25 PM