All,
I am trying to design a pocket that has a total depth of 1.5", the sides of the pocket need to have an angled wall to them. What I want is a 2.69" dia at the top and a 2.3" diameter at the bottom. basically it is a very slow conical shape that is 2.69 on top and tapering at 7.1 degrees and is then stopped at 1.5" deep ( long before it would make the point of the cone)
I am brand new to trying 2.5D or 3D... and am having heck with how the tools work for this in Aspire. I can get a cone, but not a cone with what looks like the right attributes. It actually comes to a point in 1.5" which is not helpful.
Have some of you folks done this sort of thing? have you seen a tutorial that might help?
Thanks in advance
MGM