Ed,
If your desire is to have 'hollow' models cut on the bot, then the 3D file will need to be offset to the inside of the outer skin in order to achieve this. You should be able to do this easy enough in Cobalt, although there can be more to it than meets the eye - like stitching up the edges where the front meets the back side skin etc. Since you are working with solids, this should be a much easier task than attempting to do this with meshes.
With a properly offset model, Cut3D will respect the void center sections, like the hollow part of the turbine housing etc. Right now, your models are like a veil draped over 3D points. You need to determine the inner geometry of your parts and in conjunction with the outer skin, join them together to create the hollow model.
Your model looks like it is on the right track, however - you have some more work to do, if you want a hollow model off of the CNC. Offset what you have & double check the new dimensions. There is always more than one way to skin a cat...or a plane - for instance, you could section up the parts in CAD, then take a cross section & 2 rails and sweep each section around to create a hollow closed shape. If you know your material thickness, then you can omit slicing altogether in Cut3D, and just prepare models of an appropriate thickness & pull them in one at a time to toolpath. There are other ways as well...
Also, keep in mind that Cut3D is a very basic 3D CAM program that gives you limited control over toolpaths. There are other CAM packages out there that would yield higher quality 3D cuts and more control over the process as a whole.
-B