3d roughing question
Hello Shopbot Friends:
In designing the 3D cut files for a large Victorian house decoration, I began to wonder, how do you determine how good of a 3D rough cut you need to make? (Conversely, how crummy/quick of a 3D rough cut can I get away with?)
I ran one 3D rough cut simulation for this big part with a 65% step over, (and .25" per pass) and the simulation said it would take 2 hours and 13 minutes. The 3D finish pass took 3 hours and 22 minutes.
Then I ran the same 3D rough cut simulation except with a 30% step-over, which raised the simulation time to 4 hours and 25 minutes. I didn't change the parameters of the 3D finish pass, and it's simulation time remained unchanged.
I took screen shots of both sets of 3D finish simulations, running at highest modeling resolution (7x slower) and I carefully compared them. I couldn't see any difference in the end 3D finish cut. IE, it appears by the Aspire simulator, that the 3D rough cut does not even affect the end quality of the 3D finish cut.
So why would anyone bother to run a 3D rough cut with any detail? And how big of a step over can you go on the 3D rough cut before something does show up as being fouled up in the 3D finish cut? How can you tell by simulation that you have made too rough of a 3D rough cut? Or does the simulation even reveal problems related to the 3D rough cut, that do show up in the real cuts made on my Bot?
Sorry, lots of little questions, but they are all related to the nature of figuring out how to correctly choose a minimum 3D rough cut strategy.
Thanks, Chuck
IMPORTANT PS: When I ran the actual part, I kept the big 65% step-over, and the wood was rather splintery, and in places, I imagined that with a smaller step-over, I would have had less splintering of my stock. But none of the splintering was so bad, that it busted through "machining allowance".
Chuck Keysor (circa 1956)
PRT Alpha 60" x 144" (circa 2004)
Columbo 5HP spindle
Aspire 9.0, Rhino 5