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Thread: Trying to get Dogbone to work consistently

  1. #1
    Join Date
    Feb 2013
    Location
    Healdsburg CA
    Posts
    23

    Default Trying to get Dogbone to work consistently

    I am having trouble getting the dog bone fillet to work consistently on my pocket boundary conditions. I suspect this is because some lines that are essentially straight are considered arcs by the program. Is there a quick workflow to fix this.

    Here is a link to my vcarve file.

    I have also attached an image showing the basic situation. Any help is greatly appreciated.

    Mike
    Attached Images Attached Images

  2. #2
    Join Date
    Mar 2004
    Location
    Lenox High School, Lenox MA
    Posts
    925

    Default

    You may get an answer to your question here but I think it would be a good idea to post on the Vectric forum. It is much more active than the Shopbot forum. There are a fair number of informed VCarve users that should be able to help.
    https://forum.vectric.com/

    Phil

  3. #3
    Join Date
    Dec 2000
    Location
    Thorp, WI
    Posts
    2,801

    Default

    I'm not sure what the "rules" are for dog-bones with the various line types, specifically arcs and beziers, but if you do a "curve fit" using straight lines and 0.004" tolerance, then you can perform a dog-bone on it. Just as a test, it appears that you can't dog-bone or t-bone an arc or bezier alone (joined to themselves or each other) or when joined to a line. You can however do a normal fillet.
    Scott

    "It’s easier to fool everyone than it is to convince them they've been fooled" - Mark Twain





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