Results 1 to 10 of 46

Thread: Sandblast texture

Threaded View

  1. #28
    Join Date
    Mar 2009
    Location
    Eastern Delaware
    Posts
    315

    Default

    Joe
    My background is photography and 2d digital graphics, I have been trying to solve this, but so far the problem seems to be in the cad/cam software.
    I have found that for me the issue is apparently in Aspire. It uses 65,000 steps of gray to describe the height field, but when you import a texture it will only see 0 - 255. That is why you get only a shallow depth change. There also seems to be an awful lot of "noise" regardless of how big or clean the bitmap file is.
    I took the liberty of altering your plank file to enhance the grain and importing it. The attached images show the 3d preview and the expected output when cut with a .125 ball nose at 9% step over. It isn't bad, but it isn't right either.
    If anyone has any ideas about how to get the cad programs to accept files in a different way i would love to test it. I can create a B&W file with any characteristics needed including 16 bit depth, just can't get it into the CAD program.
    Bob
    Attached Images Attached Images

Similar Threads

  1. To sandblast or route?
    By blackhawk in forum Sign Making
    Replies: 29
    Last Post: 02-04-2015, 10:07 AM
  2. Sandblast redwood
    By dakers in forum Sign Making
    Replies: 0
    Last Post: 07-25-2009, 10:31 AM
  3. Cutting sandblast mask
    By GlenP in forum ShopBotter Message Board
    Replies: 16
    Last Post: 04-21-2009, 11:12 PM
  4. Vinyl Sandblast masks
    By lndycoltsfan in forum Archives2008
    Replies: 1
    Last Post: 11-26-2008, 12:07 PM
  5. Sandblast sign programing
    By cobes in forum Archives2007
    Replies: 7
    Last Post: 10-02-2007, 03:59 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •