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View Full Version : Random semi-texture pattern



Eppert
04-05-2013, 09:54 PM
Although I am still working on the issues of burning up spindles :mad: I am up and running and trying not to fall behind. That being said, I bet the GURU's of the forum have an easy / faster solution for a recently acquired project.

I am working on molds for a plastics company and they have a tile design but, the texture is not only random it is "spotty" there is basically little pock marks all in random size and shape. I can, of course, spend the next couple days drawing 9 million little goofy shapes and sizes OR have a smart person tell me how to make this fancy parworks software work for me.:D I have played with the texture function a bit but, kind of a bunch of straight lines in various patterns. Not really what I am going for.

Any ideas?

myxpykalix
04-05-2013, 11:12 PM
I can't help specifically with partworks but it might be good if you posted a picture of what you are trying to do so someone could see what it is you are trying to emulate and could better tell you how to accomplish it.:confused:

gc3
04-05-2013, 11:43 PM
might be you could do what you want with the fluting toolpath...but sounds like you may need to make a relief model

ssflyer
04-06-2013, 12:50 PM
If you have an existing sample, try taking a picture of it, making sure your camera is perpendicular to the surface, then import and trace it. This will give you a good starting point if you want to alter it.