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View Full Version : Think about this....



myxpykalix
03-27-2014, 08:58 AM
"If it's "almost" right, it's wrong"...:D

hh_woodworking
03-27-2014, 09:18 AM
Better Yet: If you don't have enough time to do it right the first time, when are you going to have time to redo it?:D

myxpykalix
03-27-2014, 09:27 AM
Do you want me to do this fast, or do it right...i can't do both.:eek:

scottp55
03-27-2014, 09:51 AM
Had a sign I made for my old bicycle shop."The customer doesn't always remember if the job was late. The customer doesn't always remember how much it cost. The customer NEVER forgets how good a job you did!"

khaos
03-27-2014, 10:36 AM
I've always liked the old designer's adage of "good, fast, or cheap, pick two".

That is, a project can be completed quickly, it can be done cheap, and it can be done well, but you need to choose which two of those you want. If you want a good project done quickly, it's gonna be expensive. Fast and cheap? It's gonna suck.

:cool:

Kyle Stapleton
03-27-2014, 11:51 AM
If you have time to do it poor/wrong, you have time to do it again.

twelchPTM
03-27-2014, 08:47 PM
Good enough for government work, Looks good from my house, taillight guarantee, all phrases that should result in immediate dismissal in my book!

curtiss
03-27-2014, 09:25 PM
"Pardon me, I made a mistake... and if you've never made one, you can't possibly know how I feel..."

markevans
03-27-2014, 09:56 PM
Gotta call partial bs, don't bother measuring with a micrometer if you cut with an ax. :D

Brian Harnett
03-28-2014, 07:15 AM
I had a measure once make twice project yesterday.

twelchPTM
03-28-2014, 08:08 AM
its the ability to make a mistake and deal with it rather then throw your arms up and quit that separates the pros from the amateurs. I have often said that alot of what i do is not hard but knowing what to do when things dont go right and having the patience to do it are key

jTr
03-28-2014, 10:28 AM
its the ability to make a mistake and deal with it rather then throw your arms up and quit that separates the pros from the amateurs. I have often said that alot of what i do is not hard but knowing what to do when things dont go right and having the patience to do it are key

Precisely

jeff

myxpykalix
03-28-2014, 11:21 AM
I had a measure once make twice project yesterday.

I have had several of those in my lifetime:eek:

gundog
03-28-2014, 12:21 PM
Do you want me to do this fast, or do it right...i can't do both.:eek:

I like this twist on it better. Good work takes time if you are going to wait I will have it done in a few minutes.

bcondon
03-28-2014, 01:36 PM
Similar to Joe:


Fast, cheap, quality results pick 2

-or-

If the customer is going to help, double the price.

twelchPTM
03-28-2014, 02:57 PM
it'll cost more for me to fix it for you then for me to do it for you in the first place!

tom_fiddler
03-28-2014, 03:05 PM
I constantly struggle with making things "Too Nice" for their application.
That is why I am no longer a machinist in a Job Shop.

scottp55
03-28-2014, 04:52 PM
Boy Jack, This one took off:) I've got a cousin who's an artist who agrees with the saying " a painting is never finished--It just stopped at an interesting place". He says if it was up to him, he'd keep repainting it as he got better. But "Darn" his customers always want to take them after they have bought them! I can't say there has ever been anything I've ever done that couldn't be improved somehow and I then I do it the next time and there's something ELSE I want to do better. I think it's the nature of the beast. Funny though---all the people I give stuff to never see anything at ALL wrong with it and think it's wonderful. Curious, Dontcha think?:)

twelchPTM
03-28-2014, 05:20 PM
the worst is learning something mid-project and realizing how it would improve the project, the trying to resist the urge to scrap the whole thing and start over!

myxpykalix
03-29-2014, 06:55 AM
By the time i've finished with something of my own, it has undergone a dozen changes where i could see improvements, especially in 3d model design, and i'm usually sick of the project and want to get it done and out of my shop.
I think that is a good trait because i would never get it done....:eek:

Here is a version of a sign i used to have to discourage people from hanging around because i find that when they do you feel the need to give them a running commentary on what you're doing and why and it slows the process down immensely...

Robert Rickard
03-29-2014, 10:56 AM
Here is something related to think about:

Not Even One Note (http://sethgodin.typepad.com/seths_blog/2014/03/not-even-one-note.html)

bcondon
03-29-2014, 07:41 PM
I was in a class with a very wise man on this forum.

I was stuck (and scared) to begin painting my first 3D sign. I was
in the company of many fine artists.

The wise man asked why I was not painting and I told him that my entire life, I was an engineer and I had to get it right the first time.

He smiled and said that I was now an artist... "PAINT THE DAMN THING"
and if you don't like it, paint it again until you were happy.

I had been "engineering" this sign for 50 year friends of mine for about 2 years.... I would play with aspire and get to a process.... then months later, I would pick up the 3d tool path.... we cut the sign at a class with the goal to paint it.

Well Mr. Wiseman, I would probably still have a primed sign if not for you

I learned so much more at that class than Shopbot tool path and Aspire!!

THANK YOU MR WISEMAN!

Bob Condon