BrandanS
08-05-2014, 03:03 PM
Hey ShopBoters,
I am having an issue where I am cutting a radius at the end of a part in small steps in two locations. Associated with these radii is a lead in and out of the part due to the geometry of the part. When the cutter is engaged in the part, Movement Speed react as to what I have programmed them at, but the lead-in and outs from the part move WAY too slowly. The leads are arc's tangent to the part I am cutting.
I have checked the program and there is no MS command which is causing a change in feed speeds, it seems to be something due to with a parameter on the ShopBot and occurs when I am doing the lead-in and lead-out only. I am also cutting two c'bores in this operation wherein I am getting the same symptom.
Is there a way to control the speed at which the ShopBot performs a co-ordinated motion or disable it for the time being? I am running on a PRSalpha and have attached code for your review. My Post-processor has generated point-to-point code, and does not use commands such as CG.
Thanks,
Brandan
I am having an issue where I am cutting a radius at the end of a part in small steps in two locations. Associated with these radii is a lead in and out of the part due to the geometry of the part. When the cutter is engaged in the part, Movement Speed react as to what I have programmed them at, but the lead-in and outs from the part move WAY too slowly. The leads are arc's tangent to the part I am cutting.
I have checked the program and there is no MS command which is causing a change in feed speeds, it seems to be something due to with a parameter on the ShopBot and occurs when I am doing the lead-in and lead-out only. I am also cutting two c'bores in this operation wherein I am getting the same symptom.
Is there a way to control the speed at which the ShopBot performs a co-ordinated motion or disable it for the time being? I am running on a PRSalpha and have attached code for your review. My Post-processor has generated point-to-point code, and does not use commands such as CG.
Thanks,
Brandan